These are some charcter designs and pre-visualization work I did while at Rumble to help them gain tracking for their newest IP
I'm currently working on making my own game, an infinite runner/flyer game with a twist. The name is very placeholder at the moment. I'm using Unity, Spine Animation, as well Photoshop to create the game from scratch. I'm using the project to learn a little bit of all aspects of game creation, from design to coding (C++), from audio to integration and project management (I've made my own Gantt for myself!). I plan on having a pre-alpha demo ready sometime in early July 2016.
At Zynga, I helped launch their extremely successful, "FarmVille 2" in 2012, as a concept artist, seeing the project through to Spring of 2015 as a Senior Concept Artist.
A collection of characters for various personal projects and such.
These are some various personal Illustrations I've done over the years
At Rumble Games, I worked on two different projects. Their main stay here, "Kings Road", of which I designed an armor set and weapon set as well two sets of icons/trinkets.
Here are some of the illustrations I did while working at Gameloft in New York City. I worked on their, "Oregon Trail: American Settlers," "Zombiewood," and on the game, "Cannon Rats."